Elites Are More Glamorous: The Swordsmen units are dressed in much better looking armour than most of the other units.The downside is that you can only research up to ten per battle (more using cards), and can only be used in your own keep. They can wipe out catapults and archers in seconds, and are very difficult to defeat 1v1. They have the second-highest health and damage of any unit (aside from the Captains), are faster than any other, and charge into battle four at a time. Cool Helmet: The player's avatar has a few to choose from, including one shaped like a skull. Cool Crown: The Prince and Crown Prince ranks get one, with a fancy feather sticking out the back.Ironically, it increases your village happiness due to the increased housing capacity. Conscription: You can draft your spare villagers into the miltary at any time, removing them from the population.Special mention to reinforcements, who appear green in the castle builder. Color-Coded Armies: Red for the attacking army, blue for the defending army.Critical Existence Failure: Your units can be burned, bludgeoned, crushed, or shot, but they'll keep marching on until the very end.There's even a "Miser" achievement for holding large amounts at a time. Cheap Gold Coins: Gold is the exclusive currency for buying most things.They're often used to clear out traps for stronger units to advance safely. Cannon Fodder: Armed Villagers cost a measly three gold to recruit.They have to be replaced after being triggered. Booby Trap: Killing pits, which are invisible even once scouted, deal massive damage to enemies who step on them.Without a full troop of Archers stationed around your castle, enemy invasion is as simple as destroying the walls and walking right in. Archers are the bread-and-butter of castle defence.Though they're outclassed in damage by other units, their cost-to-resilience ratio makes them the unit of choice for general castle invasion. Pikemen units have the highest health of standard military units (the Captain and Sally Forths are situational), deal decent damage, and are cheaper to produce than Swordsmen and Catapults. However it's mechanically impossible to do anything but destroy the castle walls (Catapults don't move), your catapults will certainly be destroyed (they're both expensive and tedious to produce), and it's reliant on hoping the enemy won't destroy your catapults fast enough for them to do significant damage.
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